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Related: Diablo 3 Is Changing How We Compete For Solo Greater Rift Leaderboards
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But there’s a reason that modern ARPGs all use skill bars instead of this wonky function key control scheme. In Diablo 2, it's necessary to have your potion slots of separate hotkeys because consuming pots to manage your health and mana is a huge part of the game’s mastery. I know that I played like this as a kid, but it’s been a difficult control scheme to adapt to. It also means that your hands have to cover both your number keys and function keys. You first have to hotkey them into one of your skill slots and then activate them with a mouse click. This means that you can’t instant cast any abilities. Your number keys are used for consuming potions, while the function keys are used to rotate your skill. Rather than a hot bar of skills that can be activated with the number keys, skills can only be assigned left and right-click. Returning to Diablo 2 after more than a decade of Diablo 3 can be a bit jarring. Given that controllers have received such a modernized layout, it’s surprising that there’s not a similar option for m+kb. Diablo 2 holds up in a lot of ways, but the archaic control scheme stands out as its most dated feature. While mouse and keyboard players will find a familiar control scheme, controller players will find a completely revamped ability bar and menu system.
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The Diablo 2 experience remains fully intact in Resurrected, for better or worse. This is a bit of fun, but the lack of any new maps prevents it from really adding a lot to the game.The weekend Alpha Test for Diablo 2: Resurrected was just about everything I hoped it would be. The classic mode is essentially the same maps, and maps from previous games, set-up to allow you to play them like in the original Tony Hawk, pre-underground, days. Fortunately, there are three skill levels and it's a lot of fun to return to the different cities. While the story-mode is a blast, it's a little too short for my taste. The cities are pretty well constructed, typically mid-sized affairs with tons of multi-level stunt possibilities and little hidden areas. Each time you complete a goal you are awarded points, get a high enough score and you can go on to the next city. As you complete the goals, which include things like performing certain tricks or breaking things, you typically will unlock more advanced sets of goals. When you arrive in a city you are given a list of goals, which have to be accessed through the pause menu. The object of the tour is to go through cities around the world performing tricks, stunts and creating lots of mayhem. The most robust of the three is by far the story mode which has you take on the role of a personalized skater who is recruited to join Tony's Hawks team in the World Destruction Tour against Bam's team. There are three ways to play the game: story mode, classic and multiplayer. In short, it's probably the best extreme sports game ever made, the only real caveat being that it's rubbish without a decent gamepad. While THUG veterans might find it all a bit too familiar, it's still impossible not to enjoy - even disenchanted traditionalists are catered for with the return of Classic mode. Like THUG, you also spend a bit of time off your board, and there's a range of climbing and hanging (and graffiti tagging) actions to help you get around. Ridiculous trick combos are still the order of the day, now bolstered with sticker slaps, post-crash tantrums and slow-mo 'focus' mode. You may not be a fan of his puerile and malicious brand of humour, but it's a perfect fit for the game's anarchic ethos, and adds a strong sense of character where the clean-cut Hawk could not. For a start, the inclusion of Bam Margera (of Jackass notoriety) as guest star is a masterstroke.
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Indeed, it's hard to believe how much fun, stupidity and mayhem the Hawk series has managed to elicit from a four-wheeled plank, and THUG2 is the most comprehensive and inventive yet. We didn't realise it at the time, but looking back, how could we have wasted our time with games that didn't allow you to get vertical on a rocket-powered lawnmower, pull air off a steaming pile of bull manure and shoot fireballs out of your skateboard? And all to the tune of Johnny Cash's mesmeric Ring Of Fire? Until Tony Hawk's came along, extreme sports games were dull.